Fears to Fathom - Woodbury Getaway

Year: 2024
Role: Lead Developer
Tech: Unity, C#, HLSL, Blender, Photoshop
Platforms: PC

What I did

I was lead developer on Fears to Fathom - Woodbury Getaway, returning to the series after Ironbark Lookout. I helped guide development while implementing gameplay systems, interactions, shaders, and production features for the episode.

Highlights

  • Designed and implemented core gameplay mechanics for the fifth episode.
  • Built the fishing mechanic, including rope physics, under tight production deadlines.
  • Supported launch polish for a game that quickly reached large audiences on YouTube and Twitch.

Links

Fears to Fathom - Woodbury Getaway credits screenshot